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ThemeParkRider

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Posts posted by ThemeParkRider

  1. Thank you, thank you, thank you for this Spotlight! Very helpful to see how it first started out. Seems like the original FlashPass and ADA entrance has been tweaked a lot since then too.

     

    I wish they'd bring back the observation area. I loved watching the ride from there.

    I think that the lack of any kind of observation area is a problem for the experience as a whole. Guests would be much happier if they could watch the rest of their group ride, even if they don't want to ride. Especially since standing on the exit bridge is not permitted.

  2. Now that its been several years, I'm wondering what exactly the original queue looked like. Before everyone yells at me, hear me out: I've been searching the forums and the rest of the internet forever, and by this point most of the links to photos and other discussions are dead or not very helpful. Most discussion on this forum about the original queue is either hypothetical (what if it came back?) or not detailed enough because it was written in a time before anyone conceived of its changing. But you could say that I'm very familiar with what remains of the old queue line, so I know that there's an old queue house and that it crossed under the track at launch. I know the basics of what it did, but I also know that it changed at least one or two times since then and I can't seem to piece together a few things like where exactly the queue split of into two and where people entered and exited from, and where the current path on the right side of launch came into the equation.

    Can anyone explain or direct me to a place where I can find out more? Thank you.

  3. My verdict: Its good! I had more fun experiencing this ride for the first few times then I have for many others recently. But its not great, my main complaint is that its way too short. Also could have better theming, I was at least expecting a themed auto spiel with some voice acting. I could handle more. when I rode a bit over a week ago, my friend seemed to think that the green side was superior. I believe the Joker is a decent replacement for Fort Independence.

  4. It seems like the park has been putting a little more money into general maintenance and other things that haven't been a priority for the past few years, which is good. I'd really love to see some money go into bringing the Hayride back. I imagine that they could discontinue the Asylum and maybe Bloodshed and even bring some of those props over. As far as crowd control for the lines, maybe control the amount of people allowed per night with the wristbands, the stickers on the season passes or by incorporating flash pass somehow.

  5. Six Flags really needs to do something about the bottles. I really don't want to leave my cup at those cup holders, in fear someone will steal it. I think they should scan your pass whenever you want to get a drink, so they can see if you actually have a bottle attached to your card. Not sure if this would actually prevent someone from stealing the cups, but it might.

    I was surprised that the other day when I bought a souvenir cup, they asked to see if my pass to know if I already had one or not. I'd never seen them do that before.

    Back before I had a smart phone I used to be able to manually attach my phone to my belt using a loop on the phone itself. Can't do that anymore.

  6. Hey nice job! Just by coincidence I've been working on an Enchanted Forest recreation on Roller Coaster Tycoon 2. Except I didn't spend nearly as long on it as you have been. I never really played Minecraft but I can tell that took a lot of creativity. Its funny, most people would have no appreciation for the time it takes to build these kinds of things. My RCT2 recreation is here if you're interested.

  7. As a kid one of my favorite memories was when my dad handed me the Roller Coaster Tycoon 2, Six Flags computer game. This probably got me into theme parks, and over a decade later I still play it. If you’ve ever played this version of the game than you know that some of the Six Flags parks are recreated as a scenario. Great Adventure is in there, but it always bothered me how inaccurate it was. Like it just felt like no love or passion was put into this place that is so awesome. So I decided that I wanted to make my own, but rather than re-create a modern version, go for a simpler version the way the park appeared in its opening season. I spent a few hours a day for about 3 weeks. I’m pretty proud of the results but I made a few goofs and there’s always room for improvement.

    How I did it:

    So I spent a decent amount of time framing what was and wasn’t there using the spotlights on this site. The yearbook was my main frame of reference. Sometimes I printed out photos, other times I sketched out diagrams on paper and for some of the modern-day remaining features I went by memory.

    It was not easy replicating things in this game. Although it’s in 3D, a player is given only given four angles of perspective and you can’t construct anything on an angle except for 90 degrees. The controls aren’t the simplest either. Any time I wanted to place down an elevated wall section, I had to hold down shift and slide it into place. It’s long and tedious.

    I also had to make a lot of judgement calls on what things to keep and what things to redesign to look aesthetically pleasing in such a simple game. I started from scratch using the game’s scenario editor. Every tree, every piece of path, every track was crafted in the game manually by me.

     

    Building it from start to finish:

    So I built Rootin’ Tootin’ first. Because it was a scenario editor, I couldn’t build any rides. This meant that for the Fort, for example, I had to pre-designate a spot for the Sky Ride to go. I did this by marking the ground with different colors of land.

    RCT2 GA (44)

    The tents were hard because there’s no real 3D canvas structure in the game. Once the park opened I did end up putting souvenir shops inside all of them. The only way to fit them was by lowering the elevation of the land, so most of the structures like Tower of Pizza also have this.

    RCT2 GA (46)

    The Aqua Spectacle was one of the easier structures. I ended up putting a 3D theater inside the arena, which doesn’t look at all like the actual thing but served the purpose for guests. Incidentally this is one of the few structures I did from memory, although it won’t exist starting next season.

    RCT2 GA (48)

    Here you can see how I marked out the antique cars using a different colored ground. I made the mistake of not placing enough space in-between the fountain and the other parts of Dream Street. A lot of the things got squeezed too close together. Happy Feeling didn’t really translate well so that became more of a garden and food area.

    RCT2 GA (1)

     

    RCT2 GA (26)

    So once I completed constructing the scenario I had to take some time to get the park running and patching some issues that I looked over when making it. One thing I looked over was that there are no diagonals. So I had to compensate by building this weird looking layout on the Sky Ride.

    RCT2 GA (38)

    Runaway Train, custom built. The game’s version is very inaccurate so I did it myself. Guests seem to really like it. I used a Circus as the attraction for the Great Arena. So one big glitch in the game is that guests don’t do well with dead ends like the one that’s in the Fort. I ended up having to build a tunnel that goes under the lake to the entrance. You can see that in the next shot.

    RCT2 GA (31)

    I didn’t really know what the parking lot was like so I didn’t build this path. I ended up having to add other scenery and a tram so guests wouldn’t get bored/tired and would actually want to see the rest of the park.

    RCT2 GA (32)

    There’s no hot air balloon in this game so I used an observation tower.

    RCT2 GA (33)

    RCT2 GA (34)

    Yum Yum Palace was a pain to build but I made it work. I barely fit ride-o-rama into the space.

    RCT2 GA (37)

    RCT2 GA (25)

    RCT2 GA (41)

    Wasn’t quite sure how to approach Swiss Bob but the closest I could get was by making a very small looping coaster design and putting it on a low-speed launch with multiple cycles. Ended up being another hit with the guests.

    RCT2 GA (52)

    You can’t really see but I made Garden of Marvels a golf course. Not sure why, but wasn’t a huge hit with the guests.

    RCT2 GA (55)

    It ended up exceeding my expectations all things considered. Some things I goofed up on and others weren’t in my control. One day I might try and do a better version on a newer Roller Coaster Tycoon game. I started a project on Disney’s Tomorrowland a few months ago but I haven’t worked on that in a while. I’ll have some more pics of this project posted in the gallery if you’re interested.

    If anyone has any recommendations on the details/accuracy they’d like to comment on or just general feedback I’d love to know.

    And of course I want to thank Harry and Tom and anyone else who helped get all the involved historical info together because I probably wouldn’t have even fathomed this idea if it weren’t for greatadventurehistory.

    Also Fgcassady did an awesome recreation of GA in Minecraft, just by coincidence a few days before I posted this, so check that out.

     

     

     

  8. Yeah definitely worth it, I didn't see the rest of the museum but there were a lot of little things that you don't really run into just by looking around the internet. Its small though, just a room and a hallway. But the New York model is really cool. I recommend touring the park for artifacts and making a day out of it like I did. And yeah I believe the elevators are gone, although it did look like there was a frame or some kind of elevator structure sitting at the bottom. But not the original, and this too hadn't operated in some time.

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